It was a part of the genre I had so deeply missed, and while I love the innovation and how far role-playing games have comes since the days of Final Fantasy Adventures and Chrono Trigger, sometimes you can’t help but “go back to the basics” to a simpler time where you could strategize more, form a party of warriors and mages, and go on a fantastical adventure. It’s hard for me to reflect on the 3DS without thinking about the fond memories I’ve had playing Bravely Default, spending over 150 hours to fully complete everything the game had to offer – from getting all jobs and characters to max levels, to seeing credits roll, completing all dungeons and sidequests, and just about everything until my cartridge became no more than a paperweight by the end of it all.