As we progressed, this system was working as intended for the Open Beta during our testing and when we modernized the Diablo II experience for the console, we designed the game so players didn’t have to rely on lobbies to play with others. So, keeping that in mind, as we approach the launch of Diablo II: Resurrected, we wanted to take this opportunity to share some insight on a handful of in-game features we revisited following the Technical Alpha and Beta events.ĭuring the Early Access Beta, we identified and fixed a bug preventing console players from grouping up in multiplayer.
Our goal is to honor this timeless classic while also opening it to a new generation of players. For this remaster, two of our core principles are protecting the authenticity of the original Diablo II experience and making it more accessible in this modern age. When making games, there are certain realities development teams need to face when confronted with dilemmas that impose on the gameplay experience.
Blizzard are talking about some recent changes following the alpha and beta, and how the decisions behind them were made - from limitations to UltraWide, the removal of TCP/IP and console chat improvements: